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Magic the Gathering: Arena Vol. 1
Magic the Gathering: Arena Vol. 1

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Authors: William R. Forstchen, (none)
Publisher: HarperEntertainment
Category: Book

List Price: $5.99
Buy Used: $0.01
You Save: $5.98 (100%)



New (7) Used (77) from $0.01

Avg. Customer Rating: 5.0 out of 5 stars 72 reviews
Sales Rank: 54064

Media: Mass Market Paperback
Number Of Items: 1
Pages: 297
Shipping Weight (lbs): 0.3
Dimensions (in): 6.6 x 3.9 x 1

ISBN: 0061054240
Dewey Decimal Number: 813
EAN: 9780061054242
ASIN: 0061054240

Publication Date: November 1, 1994
Availability: Usually ships in 1-2 business days
Condition: Millions of satisfied customers and climbing. Thriftbooks is the name you can trust, guaranteed. Spend Less. Read More.

Customer Reviews:
Showing reviews 1-5 of 72
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5 out of 5 stars Arena is a book you can keep coming back to   February 25, 2007
Ah yes, Magic the Gathering. The child of Richard Garfield, run through dark magic and incest by the terrifying and evil Wizards of the Coast. I still play Magic, but it will never be like the old days, before Wizards of the Coast became huge. This book was written during the old days, and I reread it every couple years to remind myself of how cool the CCG world was back then.

Arena tells us a story of Garth One-Eye, a mysterious fighter who can control the flow of mana, as he plays a game of cat and mouse (where he's the mouse) in a city ready to tear him apart. Anyone who has seen a Clint Eastwood film will get numerous rushes of recognition. The basic plot of the book follows A Fistful of Dollars, with Garth playing the ruling houses of the city against each other.

So it's a rehash of a familiar plot. Does that make it bad? No. For one thing, it's a familiar plot, but we have to admit it was an entertaining plot as well. And there are twists and turns in this story that go off on their own (albiet Magic the Gathering inspired) direction. But don't be surprised if you start imagining Garth with that Clint sharpness in his voice.

Why read this book? First of all, if you're a fan of the old Magic the Gathering editions, you have to read it, just so you can say you have. Second of all, even if you're not a fan of magic, while it will lose about 10% of its goodness, it's still a great read, easy to pick up and hard to put down.

Any complaints? Only a couple. One, the sequels (by a different author) follow completely different characters and while a couple from Arena appear in later books, the cameos don't quite do them justice. Another downside is that one of the characters, Kirlen, was a potential gold mine of development and plot that only barely gets used.

But I reccomend Arena, especially if it's as cheap as I think it is these days. Pick it up before your next airplane flight or bus ride. It will keep you thouroughly entertained. And it may even make you want to play Magic again.



5 out of 5 stars One of my top five favorite books!   February 23, 2007
Although the book is obviously part of the MTG series and world. It really is by far a great stand alone sci-fi fantasy book. This book single handedly intrigued me enough to go out and buy MTG cards and additional MTG books in the series. The card game is ok to play and the rest of the MTG books are not worth the money. However this book is an incredible read, it is no Thomas Paine or Thoreau, obviously, but it is a very entertaining little book. I highly recommend it if you enjoy sci-fi books.


5 out of 5 stars Still a Favorite..A decade later   June 19, 2006
 1 out of 1 found this review helpful

I read this book when it first came out. And still to this day I remember it being a great read and I just recently purchased it again and re-lived the experience. This is one of my 10 ten favorite books.


2 out of 5 stars Lots of Action - No Substance Underneath   April 28, 2006
 2 out of 9 found this review helpful

It's an unfortunate curse that all popular franchises have. You know what I'm talking about - that horrid thing known as over marketing. You start with one thing that that's pretty cool on its own, like a trading card game, or a video game, or even a book. Then someone realizes that there is so much more money to be made by the unsuspecting masses, who are oblivious to the fact that they are about to be bombarded with some of the most ridiculous drivel ever conceived of by mankind. Before you know it, what was once just a really great game, is now an abominable never ending landslide of action figures, T.V. shows, DVD series, full movie theatrical releases, clothing lines, coffee mug sets, and backpacks! Who could possibly live without those awesome new Pokemon sandals? The price for them is unbelievably low - it just costs the tattered remains of your dignity!

The curse has spread to Magic: The Gathering in the form of the novel "Arena". Now we've got an unending series of books that follows all the new releases of the different card sets (which will continue until people realize "Hey, I've spent the majority of the money I've ever made on more and more new cards trying to make a non-existant perfect deck. I need to accept that I have an addiction and quit"). What we've got here is a book that should be absolutely freaking awesome - I mean come on, the entire universe of Magic is already pre-made for the author, William Forstchen. He doesn't have to make ANYTHING up himself. Mr. Forstchen could have given us an amazing plot-driven book with tons of character progression, believable dialogue, and an incredible story. With the entire historical background, geographical areas, major characters, and system of magic already done for him, there should have been plenty of time allocated to giving the readers the most amazing book ever made. Obviously, that didn't happen.

Judging this book solely as a part of the Magic: The Gathering universe, it's pretty good. Lots of out of control combat, gratuitous sex for no apparent reason (and completely contradicting a character's previous statements about his views on sexual intimacy), and an "under-dog" figure who is able to take down the current not-so-nice all powerful deity figure. It's a pre-pubescent boy's dream come true. Judging "Arena" as a stand alone novel, against all the other fantasy novels out there, it certainly ranks among the most trite, self-serving, completely pointless books of the last century. Why give it even 2 stars then? Because, unfortunately, book series based on games are judged by a different standard. Their merit as a novel has to be balanced with how well they stay true to the themes and tone of the game (which this does decently), while keeping in mind that because they exist solely to make company X more money, there will be all kinds of unnecessary stuff packed in to please all the fanboys. If only we treated game based novels as they should be - by holding them up to a HIGHER standard than most fantasy novels (for the above mentioned reason - all the work is already done for the author), but experience has taught that, against all logic, game based novels tend to be substandard in comparison. The use of vivid, or even adequate, description in "Arena" is passed over in favor of popular buzz words in order to keep the action moving at a fast enough pace. For example, when describing a battle between two wizards, the author actually wrote the sentence "He summoned some Llanowar elves". Now keep in mind there is no material either before or after that describes what Llanowar elves are - what they look like (anyone whose played the card game will have seen them, but this leaves all other readers completely out of the loop), what they do, or why they were chosen over any other creature. The most important aspect, the actual details of the summoning, is left out as well. We aren't given any description at all of how the magician accomplishes this feat, which is honestly just sloppy writing.

"Arena" isn't 100% bad writing though. There are some genuinely interesting characters and situations present, although they aren't used very effectively. The character line up starts off with a one-eyed magician/fighter type who is known as a Hannin, because he doesn't belong to any of the guild houses. Curiously, several previous reviewers of this book commented on what an amazing mystery it was to figure out who Garth really is. Obviously they didn't read the blurb on the back of the novel, as it blatantly gives away the "secret", or any of the hints placed throughout the book that were about as subtle as a sledgehammer to the stomach. Next, there is a woman belonging to the intriguing Benalish caste system, which isn't given nearly enough detail as it should have. The obligatory fiery read head type who is too strong willed for her own good makes an appearance here, as well as the old man who isn't really what he seems. The main characters aside, the most fun part of this novel is reading about the four guild leaders and their various vices (although they were done WAY over the top, and again, no attempt at subtlety is made here). The character with the most potential is Kirlen, the leader of the guild called Bolk. Having lived for an incredible length of time by using rejuvenation spells and potions, her body has withered away to the point that she could almost be labeled an undead creature. Kirlen was once the lover of the "big baddy" in the story, and he betrayed her to attain the power to become a Planeswalker - a being who can travel to different dimensions and has near godlike powers. While this could have been the most interesting story arc, it was unfortunately relegated to an un-important backstory, just some filler to tack on the pages.

If you are a hardcore fan of Magic: The Gathering you will probably drink this thing up like it's the elixir of life and then rant about how it's the "best novel ever". Anyone looking for a good fantasy novel with any real substance should probably steer clear, though.



4 out of 5 stars A step above today's fantasy   June 5, 2005
 1 out of 1 found this review helpful

The main question on your mind right now has got to be "But isn't this just using a name to sell books?"

And I can tell you no. They could have easily just slapped together some drivel, put the Magic logo on it with the card offer, and it would have sold probably just as well. While you may appreciate its connections to the card game, it's not necessary to enjoy the book. The author adds much to a, at the time, thin background to realize a whole city and a system of magic.

The story does seem to come down to the childish, but not too often, and not enough to distract me from the rest of the book. The best part is learning about the different schools of magic and the people that head them!

The worst of these, let's call them childish asides, is that they put in some PG-13 stuff in that takes up all of a page. During the rest of the book the only reference to it is the phrase "It meant nothing", which comes out more than once. Which is true of the story as well, it meant nothing. It's just added as an afterthought I'm sure, to tantalize the younger reader. As I said however, the main story grabbed me unrelentlessly in such a manner that I could overlook such things.

This is a stand-alone book and, as I understand, does not have any direct connection to the rest of the series (new or old).